Meetups, webinars, conferences and more - get to know how we do what we do from our own professionals.

Infinite Play, Bold Investment

How do you drive scale and optimize profitability? Lior Kenan, EGM Growth Ventures, shares Playtika's M&A philosophy. From the 2023 Calcalist Gaming Conference, partnered with Playtika and Google

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The Next Digital Evolution

To build a successful game you need more than core functions - you need synergy between human and machine learning: Playtika CTO Erez Rachmil spoke at Israel’s Gaming Conference 2022

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Shoot For The Stars

What comes into play when launching a global campaign with an international mega star? Marketing Director Shani Adiel met with Calcalist to discuss strategy, workflow, creative – and player reactions.

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The Balance Between New Players And Loyal Fans

Laura Keren, VP Marketing at Playtika, met with Director of Global Gaming at Meta, Peleg Israeli, to talk about how to reach new players while still build loyalty among current ones

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The one universal truth for us is our focus has been on driving growth

Playtika CFO & President Craig Abrahams talks about the challenge of keeping players engaged, technology, Playtika's secret sauce and what makes a deal successful.

Playtika

Keep The Drama Under The Hood: Increasing impact with AI

From Machine Learning to the Human Expertise - 3 Steps for a successful AI-integrated product. By Head of Data, Gadi Ganon, at Product X

Playtika

Infinite Ways To Do Marketing

Strategy, brand, creativity and algorithms : Playtika CMO Nir Korczak spoke at Israel’s Gaming Conference 2021 about how to master the marketing jungle that is the gaming industry.

Playtika

5 Ways to design games to last.

Dares, Bottlenecks, Economies, Plans, Checks: Playtika CPO Raz Friedman, shares his insights on what makes games last longer. From Israel's Gaming Conference 2021.

Playtika

Boost: Playtika's Secret Sauce

Amir Yagil, Head of Playtika's Boost platform, on combining data analysis, marketing, monetization and everything that is game growth. From the Game Developers Conference.

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